RESONANCE

The Grand Symphony

You are an orchestra conductor recruiting musicians and arranging them on a 4x3 stage grid.

Each musician card has an Instrument, Frequency (1-7), and Element (Fire/Water/Earth/Air).

Adjacency effects:

Harmony Same Element = doubled power, +3 VP

Crescendo Sequential Frequency = draw extra card

Unison Same Frequency = +2 VP

Dissonance Clashing Elements (Fire/Water, Earth/Air) = weaker card silenced

Play across 4 Acts (16 turns). Buy musicians from the market and place them wisely. Outscore the AI conductor!

Act 1/4 — Turn 1/16 Gold: 3 Deck: 0 | Discard: 0 Buy Phase

Your Stage

Scores

You: 0 VP
AI: 0 VP

Market (click to buy)

AI Stage

Your Hand (click to select, then click a grid cell to place)

Concert Complete!

Resonance

The Grand Symphony — Deck-Building Orchestra Game

How to Play

  1. Buy musician cards from the Market using Gold (cost = half the card's Frequency, rounded up).
  2. Click a card in your Hand to select it, then click an empty cell on your 4x3 Stage Grid to place it.
  3. Each card has an Instrument, Element (Fire/Water/Earth/Air), and Frequency (1-7).
  4. Click End Turn to advance. You earn +1 Gold per turn (+3 at the start of each Act).
  5. Play across 4 Acts (16 turns total). Outscore the AI conductor!

Objective

Score more VP than the AI by placing musicians strategically. Card power = Frequency + 2. VP comes from card power plus adjacency bonuses.

Adjacency Effects

Tips & Hints

Controls

Mouse: Click market cards to buy. Click hand cards to select. Click grid cells to place.